Here are the pages I showed in class dealing with perspective and foreshortening. I'll be adding to this with a few other lessons. Perspective and foreshortening are important factors to gainging a sense of reality to your work. Not Realism, but Believeability. If you look at cartoon, animation, video game art, movie production art, illustration for books, games comics and others, perspective and foreshortening is a basis for much of that art. Please read these look them over and give them some thought as you draw your pieces.
I'm adding here also a link to Successful Drawing by Andrew Loomis. Between pages 20 and 78 of this book Andrew Loomis makes a pretty complete ( maybe overly complicated) explanation of perspective and how to use it in an image. Toward the end of the those pages he really gets into figures in three dimensional space.
https://www.dropbox.com/s/00foumbucuhj11d/Andrew%20Loomis%20-%20Successful%20Drawing.pdf
Showing posts with label depth. Show all posts
Showing posts with label depth. Show all posts
Friday, October 4, 2013
Monday, April 8, 2013
Realism
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Tuesday, February 26, 2013
Drawing Reference!
Drawing References!
I wanted to share with you some resources for drawing to help you improve your skill. There are good pics on these sites that you can use in your sketch books for doing figure work for studying anatomy and light and figure movement.
http://www.freshdesigner.com/
http://www.scott-eaton.com/category/bodies-in-motion
http://www.posespace.com/
I'll share some more tips for drawing on here as time goes on!
HEre is a link to a fantastic book on drawing by a master of drawing who has taught drawing to artists at Dreamworks and Disney/Pixar as well as other places. We'll talk more about drawing this week! Its a google book, but I don't know if you need a GMail account or not. But it is a free book!
http://books.google.ca/books?id=-1sRWo0QNVYC&pg=PA139&lpg=PA125&dq=The+Vilppu+Drawing+manual&output=html_text
Steve
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